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Crypto Trading Simulator Early Access Roadmap Explained

Separate what ships in your build today from what SUMER is still balancing.

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Early Access Roadmap

How to use this roadmap

This page translates public Steam announcements for Crypto Trading Simulator—not a datamined promise sheet. When Steam or Discord conflicts with wiki text, trust the official channel, then update habits via Patch Notes.

Early Access went live on 11 August 2026. Public messaging still points to roughly three to six months of Early Access, shaped by feedback.

Live in Early Access (verify in your build)

Per the launch announcement, the playable foundation includes:

  • 14 cryptocurrencies on a simulated live market
  • Limit, stop loss, and take profit orders
  • Margin trading unlocked after you learn the basics (Margin Trading)
  • Full macro market cycles and whale behavior (Market Cycles and Whales)
  • Living news plus social timeline (Social Feed and Events)
  • Mining with rigs, GPUs, heat, and electricity (How to Mine)
  • Staking, bank loans, and monthly life bills (rent, internet, phone, water, power)
  • Office progression, quests/dailies, and the Prediction Mini-Game

Start orientation with Getting Started and the Guides hub.

Still expanding / not finished

Launch and “Road to Full Release” posts call out work still in progress or deepening:

  • Rival AI traders with a live ranking of competing portfolios
  • Richer contracts and daily objectives cadence
  • Trading software suite waiting for balance: Safe Trade (auto/trailing stops), Security Suite, ChartPro Plus, Deepvision AI signals, BotCore Basic, BotCore Advance
  • More mining hardware and deeper thermal scaling
  • Continued economy and UX polish (dynamic fees already appeared in demo 1.0.1 lineage)

Do not plan week-one solvency around unfinished bot grids. Manual craft in How to Trade and risk rules in Risk and Security remain the backbone.

Strategy matrix

HopeHonest move today
Sleeping botsSession templates + manual SL/TP markers
Huge leverageTiny margin sizes after spot mastery; use the Position Risk Planner
Mining empireCool the room, pay power, never steal bill cash (How to Mine)
Passive stakingStake only surplus above the Bill Budget Planner floor
Rival ladderFocus on your journal until rankings feel fair

Community influence

SUMER gathers feedback on Discord and Steam discussions. Useful reports include steps, hardware, and whether the issue is trading, mining heat, quests, or UI. Links live on the Community Hub.

Price messaging

Developer FAQ text has stated the price is intended to stay the same through Early Access and after full release—confirm on the Steam store page when you buy.

Keep this page boring

No invented ship dates. When a system deepens, celebrate it in Patch Notes and refresh the matching guide. Personal hygiene: maintain Live / Next / Fantasy columns and move items only when you see them in-game.

Ready-for-bots checklist

Before automation arrives, earn it: stable risk percent, clean journals, no revenge weeks, bill floor never breached, mining heat under control. Automating chaos only accelerates wipeouts.

Revisit this roadmap after major Steam posts—not every hour. Channel obsessive energy into Trading Strategies reps instead.

Demo versus live expectations

The Demo Guide still matters for friends on the fence, but demo scope is not the Early Access ceiling. If someone says “mining is not real because the demo skipped it,” point them here and to How to Mine. Clarity reduces refund-day arguments.

Patch cadence mindset

Hotfixes like 0.1.1 can land the same day as launch. That is a feature of attentive solo development, not a reason to ignore re-tests. Keep Patch Notes beside this roadmap whenever Steam pings.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

Are advanced trading bots finished?

Named software bots were previewed as systems still being balanced. Verify your live build; do not assume full BotCore suites ship on day one.

Is mining actually in Early Access?

Yes—the launch post lists mining with rigs, GPUs, heat, and power costs. Patch 0.1.1 also fixed a double-counted mining fee.

Where should I send feature ideas?

Official Discord and Steam discussions linked from the [Community Hub](/wiki/community-hub/).